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by Arphir of Axis [Dark Iron] OverviewA monstrous Fel Reaver powered by demonic energies, he is animated for the sole purpose of serving Kael’thas.
AbilitiesHP: 4,750,000 Pound: Every 12 seconds, Void Reaver will pound the ground around him, causing 1350-2250 arcane damage per second for three seconds to everyone within 18 yards. Arcane Orb: Every few seconds, Void Reaver will target the location of a random player outside of his melee range. A ball of lightning will travel along the ground in a straight line to that location, detonating upon arrival. The detonation will cause 4675-6325 arcane damage and a 6 second silence to everyone within 20 yards. Knock Away: Every 30 seconds, Void Reaver will deliver a knockback to whoever is first on his threat list. The target will fly through the air and its threat will be greatly reduced. Enrage: 10 minutes after entering combat, Void Reaver will permanently enrage, becoming immensely powerful and killing players with one hit.
PreparationRaid composition An ideal raid composition for Void Reaver looks something like this: 4 Tanks 7 Healers 4 Melee DPS 10 Ranged DPS Group composition for Void Reaver is very flexible, but having 4 tanks is a strong advantage, since every 30 seconds a tank will lose part of his threat due to a knockback. A larger number of tanks means that each tank will receive fewer knockbacks over the fight. Melee DPS will need to receive a large amount of healing when Poundings occur. If the healing team is having trouble keeping everyone alive, reduce the amount of melee DPS in the raid and add ranged. If healing is very easy, add more melee, because they won’t have to move to accomodate Arcane Orbs, and can tend to do more damage. Positioning Positioning for this fight is straightforward: tanks are in the center of the room maintaining aggro on Void Reaver, and melee is standing behind Void Reaver. Healers and ranged classes are spread out evenly in a circle around VR, at their maximum ranges.
On the pull
Phase 1
If you or somebody near you becomes the target of an orb, strafe 25 yards to your left or right immediately to avoid being damaged, and continue to damage Void Reaver. Once the orb has detonated, you can return to your original position, or to any point at your max range where there aren’t many other players present. If you’re below 6,500 health and you’re not getting any heals, you may want to back far away from the raid and bandage to make sure you don’t die. Keep in mind that Void Reaver has a lot of HP and everyone will probably need to sustain at least 550 DPS throughout the whole fight to beat the enrage timer, so a lot of down time is undesirable.
Continue damaging Void Reaver until he is dead. Congratulations!
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