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by Arphir of Axis [Dark Iron] OverviewOnce the arrogant Lord of Outland, Magtheridon now stands captive beneath Hellfire Citadel, victim to Illidan’s designs. Magtheridon is a three phase encounter in which players must first defeat the five Hellfire Channelers which keep him banished and immobile, then defeat Magtheridon himself once he breaks free. Phase 1 consists of killing as many Channelers as possible. Phase 2 begins two minutes after the fight starts: Magtheridon breaks free, and it consists of dealing with his abilities while finishing off the Channelers and damaging him. Phase 3 begins when Magtheridon is at 30% health and ends when he is dead; this phase is similar to phase 2, but Magtheridon gains a few additional abilities.
AbilitiesHellfire Channeler (x5) HP: 240,000 each Shadow Volley: AOE shadowbolt with a 1 second cast time. Hits all players within 30 yards for about 1800 dmg. Can be Kicked/Counterspelled/Earth Shocked. Dark Mending: Single target heal that heals a Channeler for 69,375-80,625. 2 second cast time, 30 yard range. The Channelers will only use this on a target that has less than 50% HP (including themselves). Interruptible. Summon Burning Abyssal: Causes an infernal to appear, damaging anyone in its vicinity for 2,625-3,375. The infernal will run around casting a 20 yard Fire Blast for 3300 damage and melee’ing for around 3,000 on cloth. Each Channeler may summon up to two Abyssals at once, and when a Channeler is killed, the infernals he summoned eventually despawn. Burning Abyssals are suspectible to all forms of crowd control that work on Demons. Soul Transfer: Stacking, undispellable buff that increases the Channeler’s damage and casting speed by 30%. Every time you kill one Hellfire Channeler, all of the others gain this buff; for example, the last Channeler you kill will have an additional 120% damage and cast speed.
Magtheridon HP: 4,750,000 Quake: Shakes the room, interrupting all spell casts and causing players to bounce around for about 7 seconds. Only instant abilities can be used during this time. First occurs 40 seconds after Magtheridon unbanishes, and about every 50 seconds after that. A Quake will not occur while Magtheridon is casting Blast Nova. Conflagration: Magtheridon will occasionally shoot a fireball at a random area in his room. A patch of fire will remain wherever the fireball landed for several minutes. Entering these flames will disorient the player for about 7 seconds, and cause about 3,000 damage over time, so players should avoid walking over these areas. Blast Nova: Deals 2,500 damage every 2 seconds for 10 seconds to all players. First occurs 1 minute after Magtheridon unbanishes, and occurs every 60 seconds. Blast Nova may be interrupted if five players use the Manticron Cubes positioned at the Channelers’ locations while Magtheridon is casting, but any player who uses a Cube will be granted a debuff (Mind Exhaustion) which prevents then from using the Cube again in the next 90 seconds. Channeling a Manticron Cube additionally deals 800 damage per second to the player. Manticron Vulnerability: When all 5 Manticron Cubes are used on Magtheridon simultaneously, he takes 300% damage. Phase 3 Transition: When Magtheridon reaches 30% health and Phase 3 begins, he will shatter the walls and roof of his lair! All players will take 5,250-6,750 damage and be stunned for 2 seconds. Any actions in progress will be cancelled. Cave In: During Phase 3, Magtheridon will frequently cause the ceiling to cave in on the locations of random players. The Cave In is preceded by an animation consisting of dust, rocks, and shaking ground and small amounts of damage, but if you remain inside it, it will eventually cause more than 100,000 damage. Cleave: Deals physical damage to everyone in front of Magtheridon. Hits for about 8,000 on plate. Melee: About 6,000-7,000 on plate.
PreparationRaid composition 5 tanks (warriors are strongly preferred for their ability to interrupt Dark Mending with Shield Bash, but only 2-3 of them need Main Tank quality gear) 8 healers 3 warlocks 12 DPS Positioning See the accompanying diagram for initial raid positioning.
Also assign two teams of five people each. These are your “Clicker Teams,” which will be responsible for channeling the Manticron Cubes in Phase 2. The teams will trade off responding to Blast Nova casts, so make sure to specify which team will use the Cubes first. A great way to sort this out is to use Orion Magtheridon Assistant. Assign each warlock in the raid a section of Magtheridon’s room (like “North,” “West,” or “East”). The warlock will be responsible for applying Curse of Tongues to the Channelers in this area, and Banishing or Fearing any nearby infernals. Finally, if you have any druid tanks, they cannot interrupt spells. Assign a rogue to each one, who will assist them by Kicking every time that tank’s Channeler casts Dark Mending. These rogues should continue to interrupt the Dark Mendings until their Channeler is dead, at which point they can assist the DPS train.
Assignments You can use the following macros to help assign the roles in this fight: /rw — ASSIGNMENTS INC – /raid 6PM Tank: [1 Tank] – Heals: [1 Healer] /raid 8PM Tank: [MT] – Heals: [2 Healers] /raid 10PM Tank: [1 Tank] – Heals: [2 Healers] /raid 2PM Tank: [1 Tank] – Heals: [2 Healers] /raid 4PM Tank: [1 Tank] – Heals: [1 Healer] /raid As Channelers die – spot heal the raid and 2PM, 4PM, Magtheridon tanks /raid When 6PM dies – healer go heal 4PM tank
On the pull
Phase 1
Phase 2This phase begins two minutes after the Channelers aggro, regardless of whether they are still alive. There will usually be at least one Channeler alive when Magtheridon unbanishes; if there are three or more, this phase will be very difficult. The accompanying diagram displays the positions of the tank and Clicker Teams during this phase.
When Magtheridon begins to cast Blast Nova, it’s time for you to click your Cube. Do not click it before this time, or else it may be interrupted by a Quake. The Blast Nova will be accompanied by an emote, and you will see it in Magtheridon’s cast bar–you must enable cast bars in your UI if you’re not using an addon which displays them. Right-click your Cube once, and don’t move. Moving will break the channeling action; don’t do this unless you are low on HP or you see that Magtheridon has been banished and someone else has already broken their channeling action. When all 5 members of your team are channeling, Magtheridon will take 300% damage!
Phase 3
Continue to damage Magtheridon until he is dead. Congratulations on completing the final Tier 4 raid encounter!
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